Only three weeks
after Karpov’s return to grace comes another opportunity to distinguish himself
and the First Company. This time, the
men would have to be the rearguard, and hold a route through the city open so
that a truck convoy could escape. With
the close quarters of urban combat, there would be plenty of opportunities for
heroism. The problem with that is,
heroism comes with a price. This would
be a wild ride, full of random events that no one could have predicted.
Even by rearguard
standards, this was a bit of a scratch force.
Other than the rifle company with 54 men and three officers, there was
only an MMG, a 45mm ATG, and a couple of 50mm mortars. There was also an engineer/SMG platoon with
an officer attached to the force. The
rifle company had high morale though, so there was an Allied Rally card in the
deck. The layout was urban, and for once
the map and the board didn’t quite match up.
According to the map as rolled up, the layout should be:
2 buildings
|
2 buildings
|
Stream
|
Park
|
Hill
|
Key building
|
2 buildings
|
2 buildings
|
Boulevard
|
Well, everyone
knows how inaccurate Soviet maps can be, so the area wound up looking like this
instead:
Basically the same, but with a bit more construction; maybe
the map was from the Tsarist period. The
large gray ruin closest to the camera is the key building, and it would indeed
play a key role in the coming battle.
Not knowing where the Germans would mass
their forces, Karpov tried to defend a little bit of everything. The
next picture gives an idea of the general setup for the defenders:
Expecting the German assault to come up the center most of
2nd Platoon and its Jr. Lt. was dug in on the hill, with the engineers and ATG
protecting the left flank. 1st Platoon
was in the rear as a reserve, as was one squad of 2nd Platoon under command of
the new replacement commissar from Regimental HQ. The mortars were safely back to provide
support where needed, and the MMG was anchoring the right of the position with
a squad of engineers in the building next to them. Overall, not a bad plan, at least not until
the Germans started their attack.
The
German force consisted of 5 A, 2 B and 1 C type blind. The expected attack in the center didn’t
materialize; instead most of the German forces wound up at the river’s edge,
with 2 blinds coming up the center and the C blind coming in as reserves on the
Red Army left. While they hit the least
defended part of the position, it did at least have the advantage of putting
the bulk of the attack on the opposite side of town from the truck convoy’s
entrance.
When
the German force entered, it started what could only be described as “The Great
Footrace.” Karpov took the first
platoon, Commissar Bodmachin (another replacement from Regimental HQ) took his
squad from second platoon, and both commanders headed for the key building. Obviously, they were hoping to cobble
together some sort of defense that would last long enough for the trucks to get
away. They made it, but were undoubtedly
helped by the fact that the Germans seemed to be fascinated by the river. They were so fascinated that, for two turns,
they didn’t move at all. The truck
drivers in the convoy realized what a reprieve they had been given, so were
going hell for leather to get out of town.
There was a brief traffic jam, but the infantry managed to stay away
from the fleeing trucks.
The Commissar and
his squad took up a position in the back of the key building, ready to hold off
whatever might come their way. About
this same time, the officer in charge of the engineers on the left flank decided
it was time to strike a blow at the enemy.
Since everyone seemed to be headed for the other side of town, he
decided to join in the fun. By pulling
his men out of position, he insured that the left flank was covered only by the
45mm ATG. Meanwhile, Jr. Lt. Chernikov
with the second platoon had spotted the blinds in the center, and they turned
out to be fakes. He decided to stay
where he was though, since orders were orders and all that. The left flank is dangling, the right is
threatened, and the shooting hasn’t even started yet. What fun!
Then, German
reinforcements arrived on the left. It
turned out to be a platoon of Panzer Grenadiers, advancing slowly and
cautiously in their half-tracks. The
lead track wasn’t quite cautious enough, and the ATG punished him for that,
knocking him out of action and killing the crew. Back on the right, Commissar Bodmachin and
his squad were ready for anything except what they were confronted with:
While not all the German platoon
could get in on the close combat, there were enough of them to send Badmachin
and the remnants of the squad fleeing the building, and the edge of the board. Now it was time for Karpov to enter the
building.
Unfortunately,
there are no pictures of what happened next.
Karpov took one squad upstairs, while the other stayed in the front of
the building. The three German squads
that assaulted the building consolidated their position. One squad moved into the corridor in the
center of the building while a second squad provided overwatch and the third
squad got caught in the rubble, with almost no movement. Then, Karpov and the squad on the second
floor fired on the overwatch squad, distracting them into shooting back. This gave the Russian squad on the first
floor the chance to move into close combat with the German squad in the
corridor. After the combat, that German
squad ran out of the back of the building and was useless for the rest of the
game.
Now, the flare
went up that signaled the trucks were away safely. This switched the focus from being the
rearguard to mere survival. The second
platoon under Chernikov left the trenches and headed towards the edge of town,
with the engineers following them. The
ATG limbered up and left, just before the remaining German halftracks put on a
burst of speed using their dead comrade as cover. This carried them to the base of the hill,
and they unloaded their troops behind the hill and prepared to storm the
trenches. Karpov and one squad got out
of the building and onto the sidewalk, but one squad was trapped inside by
German movements in the other rooms. One
squad of engineers in a building next to the key building was also cut off by
the Germans, as they couldn’t move without being seen. Having been under accurate close range rifle
fire for some time, the MMG decided it was time to leave as well, and started
heading downstairs.
Having contributed
nothing to the proceedings up to now, Jr. Lt. Chernikov suddenly decided that
the enemy was crumbling, and decided to launch 2nd platoon at the nearest
German unit he could find. It took about
five Red Army KIA to convince him that he was wrong in his assessment, and he
continued to retreat towards the edge of the board. Karpov’s other squad managed to get out of
the building, but the Germans inside raced to the windows and began to shoot
them down like dogs, as they were moving in the open and at close range. One of the German squads inside the building
was close enough for Karpov and his squad to launch a close assault against
them, trying to take some of the pressure off of their comrades in the street. The close assault was a success, forcing the
Germans back and costing only one Russian casualty. Unfortunately, that casualty was Karpov
himself. His squad was still in good
order though, so they picked up his body and began to retreat. There was nothing else they could do to save
the rest of First Platoon, and the other squad was killed to a man.
All these heroics
must have impressed the commander of the engineers, as he suddenly decided he
could not leave the one isolated squad of his unit to their fate. Ordering the rest of the platoon to retreat,
he headed into the building where his squad was located, intending to rally
them and then cut their way out of the trap they were in. A noble sentiment, but ultimately futile; he
had just enough time to rally them before he was killed. They were then close assaulted by a German
unit, and the survivors were captured. A
similar fate awaited the MMG crew.
Although they were able to destroy one squad of Panzer Grenadiers, the
combined fire of the other squads killed the last of the valiant Soviet
defenders. By now, everyone else had
retreated off the board and the game was over.
Another victory,
but another heavy butcher’s bill as well.
First Platoon started with 24 men, and ended with 12 (12/0). Second Platoon started with 30 men, and ended
up with only 18 (5/10/3). Karpov was lightly
wounded, so will only miss one engagement.
Overall, the units under Karpov’s command took almost 40 percent
casualties. They did achieve their
objectives though, so that is good for something. However,
it is beginning to look as if the unit may have to be withdrawn for
reorganization. Before the post-game events
are considered, there are barely enough men left in the company to make up one
full-strength platoon.
Post-game events
prove to be very interesting as well.
First, Karpov is recognized by the Battalion CO, Major Goryunov
(Cheap/Arts/Military). This proves to be
another negative encounter for Karpov, even with a shared military background. Looking at some numbers though, it’s easy to
see why Goryunov might not like his subordinate. Given Goryunov’s background, he wants maximum
results for minimum expense. Karpov has
won 4 out of 5 battles. However, two of
the wins and the loss incurred heavy casualties. Karpov might be the battalion’s ‘go-to
officer,’ but don’t expect any elegant results, even by Soviet standards. This almost certainly offends Goryunov’s
cheap and artistic nature. While recuperating,
Karpov met Captain Lesovaya (Pleasant/Hedonist/Ranker), the battalion mortar
company commander. For some reason, they
hit it off together. Lesovaya isn’t
really a friend in a high place, as he is a company commander just like
Karpov. However, being on good terms
with a man that controls six 82mm mortars could be handy at some point in the
future, particularly on the defensive….
Since Commissar
Vlasov will be back for the next engagement, that means that Commissar
Bodmachin (Glum/Hedonist/Military) will be going back to Regimental HQ. Oddly enough, he has taken a shine to Captain
Karpov. Perhaps it is their shared
Military background, maybe it is because Karpov didn’t say anything about Bodmachin’s
running away from combat, or maybe it is something else. For whatever reason, Karpov now has a friend
at Regimental HQ, and that will undoubtedly help offset the negativity that
Karpov somehow creates for himself.
A new crop of
replacements came in, and Karpov’s lack of friends is finally starting to
show. Because Goryunov and Klimkinov don’t
like him, Karpov’s company got the lowest number of replacements it has ever
received: only 12 men this time. Now,
some hard decisions have to be made about company organization, as this will
give a total of only 42 men on the books, not counting officers. That is barely one pre-war platoon. In short, the unit is almost burned out. I suspect that they probably have one good
fight left in them before they are withdrawn for refitting. This would keep them out of action for about
3 months. There is something to be said for
even surviving the summer of 1941 if you are in the Red Army, though.
Great game and report. Nothing like the Soviets in 41. I see the web is being woven (or is it the noose?)
ReplyDeleteThanks for sharing
Joe
Joe,
ReplyDeleteHonestly, I don't know if it is a web or a noose yet myself! I suspect that when (not if) the unit is pulled out for refitting, Goryunov might try to get Karpov removed and put someone else in command. Doing it right now, while Karpov is out wounded might not seem like as much of a reprimand as if it was done during the refit. However, Karpov has won the majority of his scenarios, albeit messily, so he is still making Goryunov look good to HIS superiors. We shall see....
BWW
I really like your buildings. What scale and manufacturer are they?
ReplyDeleteChris,
ReplyDeleteAll of my stuff is in 15mm, so I can use things like roads and trees for different periods. As to manufacturers, they are a varied lot. The items in the pictures come from:
Microtactix,
Dave Gaffam Models,
Paperterrain.com,
Fat Dragon Games and
Scratchbuilt.
The key building uses exterior graphics from Fat Dragon, but the building itself is scratchbuilt by me. If you will e-mail me and let me know which ones you're interested in, I can be more specific as to which are which.
BWW